![]() ![]() (An arcade also featured prominently in the story.) There were fighting games, brawlers, puzzlers, and even a full-blown RPG (which would eventually get a fan translation). It seems unlikely that Sailor Moon creator Naoko Takeuchi has a personal aversion to video games, since Sailor Moon games existed in abundance in Japan in the ‘90s. It makes the case of Sailor Moon into an even bigger mystery. Regardless, the point is that massive, active anime franchises typically have no trouble getting video game adaptations into development. Likewise, One Piece has a whole series of Musou games, in addition to a highly anticipated upcoming RPG. But remove the fighting games from the equation and Dragon Ball is still offering a diverse lineup of games. ![]() Granted, it’s well established that anime always seem to get fighting game adaptations, whether anybody wants them or not. That includes a traditional fighting game, two 3D fighting games, an action RPG, a (completely terrible) card game, and a (wildly underrated) asymmetrical survival game. Since 2015 alone, the franchise has launched Dragon Ball Xenoverse, Dragon Ball Xenoverse 2, Dragon Ball FighterZ, Super Dragon Ball Heroes: World Mission, Dragon Ball Z: Kakarot, and Dragon Ball: The Breakers. Just look at Dragon Ball, the other iconic anime that exploded in international popularity in the 1990s. This complete absence of Sailor Moon video games is nothing short of baffling, especially compared to how many video games other popular anime are receiving. There was briefly a match-3 mobile game that publisher Bandai Namco ultimately shut down, but beyond that, it’s been years since there’s been a Sailor Moon game of any note. ![]() So it all begs the question: Where the heck are the Sailor Moon video games? Its enduring popularity since the 1990s resulted in a new Toei anime, Sailor Moon Crystal, which received a two-part movie just last year. It is the rare property that caters to both men and women across a wide age range. It is one of the most iconic and recognizable manga or anime IP to ever leave Japan. The Sailor Moon franchise has generated well beyond $13 billion in merchandising revenue alone. ![]()
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